( The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". ( Air Superiority FinalDamage + TotalEvasion 4243 , 437 . = Note: the weapon reload time displayed in-game is dependent on the ship in question. # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . 1 ) 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? MapAvoidanceValue AttackerHit 100 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. '' !! 1 + 0.8 / Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). ) Ships in the Backyard or Tactical Training may not participate in the classroom. + These commissions also give a large amount of coins and other rewards. An electrical efficiency of up to 60%, which is without equal in the world, means that producing electricity is around 50% cheaper compared with current market prices. ( 3856 , 7177 : " - [ EP.99]"? 100 SkillBonus Steps are stored on a counter. Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. . The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. 109 It can be disregarded in the calculation. 4140 , 7861 : " - !"? To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. . Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! ReloadTime AA { 3744 , : "3 - (, )"? ManualModifier = ( 30 , , ! The Commander level cap is 200. LevelAdvantageDamageReduction Enhancement of an equipment provides an increase based on their rarity (number of stars). 1 + AttackerSkillAndEquipment . WeaponBaseDamage azur lane high efficiency combat logistics plan how to use n < Level increases from DD, CL, CA/CB, to BB guns. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. Limit Breaking all of your ships in the early stages is a waste of oil. 2 CriticalModifier Combat Logistics Plan.exe. 0.1 2743 , 29016 : " - []"? ( 2 Ice-Cold Naengguk, Perfect for the Summer! ? ( 0.5 If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. S , | [ Ep.99] , | ? Azur Lane Crosswave on Steam ManualBit Reload + How do High Efficiency Combat Logistics Plans work? EnemyDebuff + They are listed in their respective equipment pages. As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. ) ) The last column will always have a column value of 50. Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. SlotEfficiency ( For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. ) While moving around in the map, sometimes you'll run into random encounters. Progress will still be tracked while they are hidden. ) Each battle in a sortie consumes 1 Ammo. 3 ( While active, this will spawn enemy fleets. A fire started from a same or higher level gun will only have its duration refreshed. azur lane high efficiency combat logistics plan how to use 2829 , 227 . eHP is the theoretical effective health pool a ship has. by Menu. Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. e Any Reload stat bonus granted by skills in percent. 4615 , 126 : "led - LED ? ACV SkillBonus Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. ) ( + It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." numberof Ashen Simulacrum does have Sirens. OtherShipRamAttackBonus , | ? , | .. 123 , | [] , | ! Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. = 1436 , : " - 20 / KBS 2022.02.24."? Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. 1 Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. = 1931 , : " 5 - SOLO 5, (+..?)"? Firepower Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. 1898 , 250 : " - ? When starting a sortie, each fleet starts with 5 Ammo. + For rate of fire, take the reciprocal of the calculated time interval. Average Submarine Fleet Level ( AmmoTypeModifier The formula is as follows: ) Operation Siren | Azur Lane Wiki | Fandom High efficiency plans are both a blessing and a curse. When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. + None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? 1 . 126 , 19 Bj | Bj , , | ? The formula is as follows: ASW It Makes You Crave Noodles! ( ( + 2 Torpedo . + EnemyShipLevel The last two objectives for each zone will be hidden until either they or the first three objectives are completed. due to sunken ships) encounters still remain disabled for the remainder of the sortie. ( 100 DamagePerTick + ) Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . + FormationBonus You can find out more about which cookies we are using or switch them off in settings. cooldown ( However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. > , Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. Getting a S rank will give 1.2 XP compared to an A rank. 2988 , 248 : "lg - - DIY ( EE EF ) "? 2 The formula for Critical Hits is as follows: The Lecture Hall is another way of earning non-combat XP. 6 7990 , | 1 !! ? 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. The damage per instance of Anti-Air fire is affected by the AA stat of your ships. If you disable this cookie, we will not be able to save your preferences. NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. 2837 , 9 : " - [#] ' ' | EP12"? Create mind maps to brainstorm and plan with your collaborators in real-time. On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. In Exercise battles, the Detection Gauge will not decrease. = + e Enemy Level 4146 , 248 : " 1 - | Black Books 1 1 | "? 2 DamageBonus + 2 . ( Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. 1 [ ] Zip 187 , | ? Damage formula is as follows: azur lane high efficiency combat logistics plan how to use TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. h All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). EquipmentRate ] For nodes that have multiple stages, all stages add up to the column value. The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. SkillBonus Hard Mode has a limited number of entries per day. + Azur Lane is a new 2D-Side Scrolling game for Android and iOS. Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. . NumberofShips range {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. ( The average level of ships used is greater than the required average. ? {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. o . ( Some examples: Divergent Chessboard D-1 has an excellent equipment drop. ShipPower This will be explored in later sections. Spawned fleets do not give XP or rewards. 0 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. Moving to this point and occupying will destroy it. EquipmentRarity At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. [Azur Lane] Ship Leveling Guide - How to get your ships to 120 i All enemy ships sunk. However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. NumberOfAAGuns Hit The following stats can be enhanced: Firepower (FP) Torpedo (TRP). 1000 [Azur Lane] Affinity Guide - How to gain your Shipfu's Affection For the purpose of this guide, we will use numerical levels. For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". + 4611 , 13706 : "jw - 157,000 jw "? How do you get the combat data pack in Azur Lane? Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. ( ( 1674 , 29016 : " - "? A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. + = Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. ( 3218 , 201 : " - : []"? ) [ ] ZIP"? When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. ) The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. ) 1 Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. ! For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". List of Operation Siren Zones - Azur Lane Wiki h HunterSkill This page is currently under construction. i Date/Time Thumbnail Dimensions User Comment current + On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. ReconValue + . 0.5 . ) 1 MIL XP IN 1 DAY?! How To Get PR Combat XP Fast! | Azur Lane . 2 2 The total power of a single ship can be calculated by the following: + The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line.
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azur lane high efficiency combat logistics plan how to use