Venturing all the way to the left end of the hall, we enter the insect room. Zoom in on the left panel and enter the sequence from earlier: Click on the arrows to rotate them: middle thrice, bottom twice. Take the five, Use the camera on the statue in this room to see five slots that, Use the new card on the corresponding projector in the projector room to open a panel with a. Pan right twice and use the key to unlock the door on the left which leads to the child statue room. Play the bone xylophone according to the jellyfish colour sequence: blue, red, yellow, green. Returning to the far right of the hall, we open the door with the ticket stub symbol above. Retreating to the hall and heading all the way right once more, we enter the fossil room again. In it's place is a crank handle and further back on the fish is another shark tooth. ! Follow all the 'correct' doors. This game takes place a year after the events of Forgotten Hill: First Steps. You know the drill. Using the pincers on the chain allows the door to be opened and the power room to be accessed. Switch to the dark dimension and use the yellow card on the left cabinet. I think it's by weight: Exit and enter the other room (Gustavs office). Forgotten Hill Disillusion: The Library - Walkthrough, Tips, Review Use the scissors on the pocket and take the. The task at hand is to save 20 children who are trapped throughout the museum. ! Pan to the far right and enter the aquarium in the fossil exhibit. We leave this room and go back into the hallway, heading right again. Click several times on the cross with the key engraving to drop a. Rearrange the five insect frames based on the candle length under the stork painting: circle, triangle, cross, circle plus, square. Use the sickle to cut the rope holding the statue up. Refer to the recipe book on how to make Mandrake Bread. Immediately inside we see a sort of angler fish who, when interacted with, moves around seemingly randomly. Forgotten Hill Disillusion | PC Horror Puzzle Game | Library Walkthrough. Going into the "Sea Mysteries" wing, we venture into the jellyfish room. It's more or less: rectangle, triangle, vertical circle, cross, horizontal circle, flat line. Go to the aquarium where you harpooned a fish earlier. He challenges us to three rounds of "The Devil's Game", more difficult that our bout with Gustav. Ebert, Roger (May 1, 2005). Upon being asked for the reasoning to his methodology, he replied that he was looking for the best meat to go with the wine he personally vinified. Forgotten Hill: Wardrobe I. Grandma's Delicious Cakes. Opening the door to the left of the sculpture holding a bowl of blood, we see inside a collection of statues of varying weights. Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. Exiting the owl room and returning to the janitor's closet, we can use the gloves to remove the lightbulb. We paint over the gazes of the two figures in the painting, now blocking them from being able to see the nynchkuddy eating. Pan right and place the head on the stake under the picture. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! I believe the locations he pops up in are random. Four new dials stick out from the skeleton. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more. Tucked away inside are peices of the missing fossil, waiting to be reassembled and put away in their proper space inside the fossil room. Thank you! Return to the room where you just got the hammer. Taking both into the owl room and further into the side room, we put both fetuses onto scales and now have access to a key and a paper with puzzle solution. After arranging the arms for the first position, we pull the cord below the cross to record it, Repeating this until the end of the sequence, the cross rises up and we get access to another piece of paper with a puzzle solution. This comes after the previous game, Forgotten Hill: Mementoes. He challenges us to three final rounds of "The Devil's Game". Enter the code from earlier: 23759. Pan left to the large statue blocking the door. Returning it to the owl's other socket, our inventory lay empty. The piece of paper shows the solution to the rotating puzzle. Use the camera on the stork painting to see a candle. Going from left to right through the wings, we have to enter their individual halls to find a stick figure depicting a form of death. JayIsGames.com is a leading Flash and Online game review site. The prisoner trapped inside the right fish wants a drink. Repeat with the other three fish and move them into their respective positions. One more to go! Returning to the hall, we go to the door directly to the right of the projector room with a monster symbol above it. Use the camera on the table the boy is sitting at for a 2x3 symbol combination. Note the three hooks on this screen and the three on the next. Whirring to life with a set of dings, the machine makes us press buttons to total up the number of red lights displayed at a time. Changing back to the false reality, the door to the office is now visible. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). Check us back often! Press the buttons in the following order: 12313424. Take the. The objective is to have them all point up. She leaves to "get it ready", allowing us to take the cog and place it alongside the other within our pocket watch. Twenty in total! Using the camera for reference, we correctly position the skeleton and press the red button to open a compartment below the skeleton. Use the map on the blue fish's tank in the first room. Flickering back to the true reality, we can see the nynchkuddy in stocks once more. Forgotten Hill Disillusion: The Library is a new chapter in the Forgotten Hill series. All trademarks are property of their respective owners in the US and other countries. Rotate according to the combination earlier: clockwise once, anti-clockwise twice, clockwise twice. So take some advice: never believe your eyes" - Quote from the game's official website. Zoom out, and pan right twice to the small statue. Feeding it the tentacle causes it to digest it and excrete it for us to collect. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Use the wine on the glass on the table. Solving it gives us our answer to the second puzzle in the figure room. Trying the "Sculptural Arts" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this last section. Going to the angel statue, we use the pickaxe to separate its head from it's torso. Exiting the room and heading right, we head to the skeletons in the hall. Returning left and entering the room with the kitchen symbol, we can open the cabinet with our key to procure a bottle of wine,some sweetener, andanother lost book. We return to the "Lost and Found" booth and grab the crowbar. I don't think I could have completed the game without it. Place the pumpkin, shirt, tentacles, arm, and hat on the cross in the background. Click the centre button to harpoon the fish and take the. Forgotten Hill Disillusion: The Library is the first and free-to-play part of this chapter, succeeded by "Flora and Fauna," "Mysteries of the Abyss," and "Sculptural Art" (available for purchase on Steam). Using the clue the caged creature provided us and common sense, the ticket to the last wing of the museum is ours! Forgotten Hill: Disillusion The Library . The clover key lets us open the remaining locked cabinet door in the kitchen which was hiding cheese for the trap. Place the mouse trap besides the mouse hole. In Forgotten Hill Disillusion you will: - explore over 50 different locations . Remember their poses. How was he here with us now? Open the lower cupboard with the key and take the. This in mind, we take the pincers, gold key, and paintbrush with us to the kitchen rooms in the library wing. Feeding the figures in the room directly to the left in the order specified opens the right side of the display stand. Returning to the false reality, we enter the music room (as the door is not there in the true reality). There we change back to the true reality and use the same solution on the panel to the direct right of the fish room. Taking a photo for reference, we reenter the projector room. Jonah falls asleep and we can finally nab the cog from under his hand (which we add to our pocket watch) andthe finalmissing book. Forgotten Hill Disillusion: The Library belongs to Adventure and it is often associated with Brain Games and Escape Games. In dark dimension, pan left and press the upper right symbol three times (as shown on the piece of paper). Absolutely perfect! Going inside the artifact room, Mr. Larson comments on the smell of pee briefly. All trademarks are property of their respective owners in the US and other countries. Show all games in series. Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. As you might expect, in the Flora & Fauna Section you will find a variety of bizarre animals and plants, whether you know them or are meeting . Walkthrough Archives - Forgotten Hill Pulling the cord once more, the elevator comes back into view. Use the camera to snap the code in the cabinet that opens. Click on the owl and it moves its wings in a sequence: down/down, up/up, up/middle, middle/down. Switch to light dimension and enter the fossil exhibit itself. So from left to right, feed the statues the following times: thrice, once, twice, twice, thrice, once, none, twice. On the table next to the elevator, the Colonel writes a message for a woman named Ruth, stating that he has constructed the guard that has been greeting us throughout the museum. Back again to the "Lost & Found". We now have access to all the items we used previously. Going back to the elevator, we head even further down. Davide "Rizzi" Sotovia and Cristiano "Morutar" Bondani, Jonah Thompson and Gustav Mellor were modeled to look like. Citing the recipe for mandrake bread, we adjust the oven's settings and within a moment we have a fleshy loaf for the taking. Solution: 6 lights = V+I; 4 lights = V-I, 8 lights = V+III, 10 lights = V+V, 2 lights = I+I. Pan left again to outside the jellyfish exhibit.

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