GitHub - Boris-Barboris/AtmosphereAutopilot: Plugin for Kerbal Space Or about the same speed but 1000 m higher. Because of the exponential nature of the rocket equationthe orbital rocket needs to be considerably bigger. i recently used a single whiplash plane and was able to maintain a stable 21-22k meter altitude. Only the fuel tanks attached to rockets have any oxidiser in them. Beginner's Guide: Tips and Basics - Kerbal Space Program 2 Wiki Guide - IGN What am I doing wrong here in the PlotLegends specification. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. Thanks for the help! So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. You can post now and register later. List of altitude levels? - Forums - Kerbal Space Program Forums Press question mark to learn the rest of the keyboard shortcuts. It will be expensive and time consuming. I followed a similar strategy. Strictly speaking this optimisation is unnecessary, but it can win you a bit of range. Is anywhere a list of the altitude levels (I don't know a better term) available? Also, jets eat fuel at pounds-per-minute -- if you cover twice as much ground in the same time, your plane will be more efficient. I don't have any exact numbers for you, but you can right-click an engine in flight and it will show both current and optimal airflow, which should hopefully let you work out the best altitude. Isn't that backwards snark? Personally, I don't enjoy survey contracts on Kerbin. But you'll need to unlock: High Altitude Flight Which cost 300 science. Early career high altitude observations question : r/KerbalAcademy Sustained flight at over 20km requires at a minimum the Panther in Afterburning mode. To avoid running out of fuel altogether, I have a second plane with small tanks (no oxidizer) attached directly to the jet engines, and the rockets attached behind the fuselage, which is entirely oxidized tanks. That's all true, but just read the OP: hypersonic appears to be completely out of the question. Of course, this thing has very limited range, speed and acceleration because of the extra weight. @SaintWacko's advice is probably the most practical. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. Hopefully this will be helpful to you. Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? Connect and share knowledge within a single location that is structured and easy to search. This can make it a good alternative for when you want something that can be controllable and doesn't need excessive heat shielding, but still need to be able to go incredibly fast if necessary, at the expense of increased fuel consumption. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. Put a couple of radial mount parachutes just above the com and add a reaction wheel. Why do many companies reject expired SSL certificates as bugs in bug bounties? If too little air runs into the turbine your combustion chamber will not be able to burn up fuel effectively due to the lack of oxygen. The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. Kerbal Space Program 2 . This is particularly useful for pairs of engines, since this makes it possible to keep the thrust equal when activating the afterburners. What are the units of measure used in Kerbal Space Program? So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. I should perhaps start trying out NEAR to get ready of 0.90, though. You cannot paste images directly. If drag were the only concern, at any given altitude the slower you go, the less fuel you need: the work done by drag over a distance grows linearly with speed (the force grows quadratically with speed, but the time falls linearly). Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. The X-37 is operated by the United States Space Force for orbital spaceflight missions intended to demonstrate reusable space technologies. 2022 Take-Two Interactive Software, Inc. AoA built into the wing relative to the plane body is called the angle of incidence, just to help clear up. Please consider starting a new thread rather than reviving this one. There are two factors to that: how thick the air is, how fast the ship is going. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange Double your speed, you need twice as much fuel. What's the difference between a power rail and a signal line? . FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. Make sure you have lots of control surfaces because at very high in the atmosphere, there's not much air for the wings to control the craft with. June 3, 2022 . At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. At altitude the nose goes up and down until it goes out of control. Planes in Space. Spaceplane - Wikipedia Along with rockets, planes are one of KSP's most commonly referenced kinds of vessel, and are a vessel type . Download (104.45 MiB) License: CC BY-NC-SA 4.0 Game Version: 1.8.1 Downloads: 371,115 Author: blackheart612 Mod Website: Forum Thread Support this mod: Donate Followers: 626 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program. The benefits should be obvious. Trying to do something without the right part is long and difficult path. Is it suspicious or odd to stand by the gate of a GA airport watching the planes? - "In Space Low" means your craft is inside the "Space Border" altitude and in an orbital path. Have you checked out the wiki yet? This works, but it's not optimal. A destructible memorial to the old Mk. Ep. Incidentally, for these speeds and altitudes, ordinary jets are the better choice. Even up there the plane acts squirrely. Air temperatures vary with latitude and time of day. It only takes a minute to sign up. When added to a plane it allows tuning of the controls vs speed/altitude/G load/other factors. It'll probably be more efficient with more intakes, but I wouldn't increase the number of engines. If it's below the cross-hairs, you need a little more AoA. at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. : : . I have enough patience to do the slow flying, but is it horribly inefficient? If you've attached them to your fuselage with zero AoA, what that means is that when you fly, you're going to have to have the entire plane pitched slightly above in order to generate lift. Thrust means that slower-is-better no longer applies: now, slower means less drag but more gravity, so there's a tradeoff (which I'm not going to carefully calculate for you, because it's hard). Tutorial: Making the AI fly | BDArmory Wikia | Fandom Airplane Plus on SpaceDock This thread is quite old. It is somewhat slow but very steady in flight. Now I have a plane that will fly around the world at an altitude of the low-20s. high altitude flight :: Kerbal Space Program General Discussions For more information, please see our Then it is "In Space Low over Mun.". Your link has been automatically embedded. Kerbin | Kerbal Space Program Wiki | Fandom 1.) Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane Do you know how many intakes/turbojet are needed to run in the regime you described? She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. This way control surface max deflection can be programmed by an aircraft designer to make . The idea is to slow the plane to a stall above your landing spot the pop the parachute. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. I did some testing and found that the turbojets get the best Isp around 5.2 km altitude, so I was thinking of flying at that altitude. 1 Pod outside the level 3 VAB. The J-404 "Panther" Afterburning Turbofan is a jet engine added in version 1.0.5. If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. The most obvious solution is try and optimize your craft for high altitude lift by giving it long wingspan like a U-2 spyplane. The easiest "default" way to build a plane in KSP-- i.e. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. Building a High Altitude Jet | Stream pt. Building a High Altitude Jet | Stream pt. 2/3 (KSP 1.11.2) The Kerbal Space Program subreddit. - Insane TWR didn't help. Redoing the align environment with a specific formatting, Trying to understand how to get this basic Fourier Series. Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. I currently have a contract where I'm asked to take crew reports at certain spots on Kerbal at an altitude of 18,000m. Contents 1 Usage 2 Construction 3 Categories 3.1 Airplane 3.2 Seaplane 3.3 Spaceplane 3.4 VTOL 3.5 Glider 3.6 Mothership 4 Operation 4.1 Flight records 5 Notes Usage Since gravity is effectively lower, they don't need as much wing area to maintain altitude-- which, in turn, means less drag, which makes for more efficient flight. Maneuver node plans don't take drag into account, so you'll have to overshoot quite a bit to compensate. 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. Display as a link instead, The U-2 is probably the highest altitude aircraft still flying. Each stage of the rocket has a delta-v that depends on the stage fuel mass and the engine specific impulse. The maximum cruise altitude is just over 40,000 feet. Cheers again fellas. What altitude and speed should I go? TroubleshootingMechJebPVG - KSP-RO/RP-0 GitHub Wiki I also had problems with a high altitude plane until I decided to follow the K.I.S.S. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar.

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